MachineGames devs say being part of Microsoft will allow the team to make greater games


Wolfenstein 2 ImageSource: Bethesda Softworks

Back in September, Microsoft shocked the gaming industry with the announcement that it is planning to acquire ZeniMax Media, meaning that Bethesda Softworks is joining Xbox. Now, as part of a larger series of interviews, Swedish developer MachineGames, a subsidiary of ZeniMax Media best known for developing the recent Wolfenstein games, has talked more about what is exciting for the team about the next-generation of hardware and being part of Microsoft.

John Jennings and Jim Kjellin, Production Director and Chief Technology Officer at MachineGames respectively, explained that the introduction of fast SSDs to new consoles allows the studio to design bigger worlds with less load times and to change the way the team thinks about game design.

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When asked about what was next for the studio, Gameplay Director Fredrik Ljungdahl said that it’s “Games, games, and more games! I also think being part of Microsoft will help us make even greater games in the future. They have a huge number of knowledgeable people, great developers, tech solutions and hardware.”

MachineGames is one of eight studios that is joining Xbox as part of this acquisition. Head of Xbox Phil Spencer recently stated that Microsoft doesn’t need to put Bethesda games on other platforms for this deal to make sense. The Xbox Series X and Xbox Series S are set to be released on November 10.

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