“I want to support the sweaty boys!” — Fallout: New Vegas director says it’s a “mistake” to trade RPG crunch for “super accessible” gameplay, and he’s right


I’ve played countless incredible RPGs over the years, ranging from classics like Chrono Trigger, Mass Effect, and Star Wars: Knights of the Old Republic to modern masterpieces such as Elden Ring, Baldur’s Gate 3, Kingdom Come: Deliverance 2, and most recently, Clair Obscur: Expedition 33. So, when people ask me to pick a king of the hill, it feels like an impossible choice — but if I was forced to make it, I think I’d have to say Obsidian Entertainment’s beloved 2010 hit Fallout: New Vegas.

Despite dated visuals, clunky shooter mechanics, and bugs (I can mod those out, anyway), New Vegas remains one of my all-time favorite games to replay because of how rich of an RPG it is. It offers a level of depth that many titles fail to match even today, complete with countless engaging quests, tons of reactivity to the player’s actions, and an ocean of viable ways to solve the problems the Mojave Wasteland throws at you.

It’s hardly a surprise, then, that New Vegas’ director Josh Sawyer (who also directed Pillars of Eternity and Pentiment) recently championed the value of RPG “crunch” — in other words, the structure, systems, and reactivity that players interact with as they immerse themselves in a world. Speaking in an interview with PC Gamer, Sawyer asserted that RPGs can be made more approachable and casual-friendly without sacrificing the complexities that makes the best ones so memorable and engaging.

Warhorse Studios’ Kingdom Come: Deliverance 2 is a great example of a recent RPG with the same “crunch” that made Fallout: New Vegas such an excellent game. (Image credit: Windows Central)

“There is this idea of the ‘super accessible RPG’ … I think we can accommodate different types of players, but it’s not with a ‘one size fits all thing,'” he said. “I’d like us to kind of be a little more thoughtful about that, because I want to support the sweaty boys! I am at least sweaty-adjacent in my own gameplay. If I don’t play at the highest level of difficulty, I’m just below it. I do get annoyed when I play a game and there’s nothing there for me to tinker with.”



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