Ex–CoD director questions Xbox’s Call of Duty future


For those who don’t know, Glen Schofield worked at Sledgehammer Games and was a co-director on Call of Duty: Modern Warfare III (2011), as well as game director on Call of Duty: Advanced Warfare (2014) and Call of Duty: WWII (2017). His experience extends far beyond the franchise, having also served as executive producer on Dead Space (2008). It’s an impressive portfolio regardless of how you feel about the current state of Call of Duty, a series Schofield is now openly worried about under Xbox’s ownership.

At Gamescom Asia in Bangkok, Thailand, Schofield spoke with Video Games Chronicle following a keynote where he shared his ideas for “saving” the games industry. During the interview, he elaborated on his views about the future of Call of Duty and broader industry challenges. Let’s dive into what he said, and whether his concerns hold weight or if it’s simply worry for nothing.

The context: What Schofield actually said about Call of Duty under Xbox

Call of Duty WWII (Image credit: Activision)

In his interview with Video Game Chronicle, Schofield laments that he worries about Call of Duty. When asked what challenges the franchise might face now that it’s under a mega corporation like Microsoft, he said:

Yeah. Well, I mean, first of all, if they go to not every year, they lose a billion dollars every year, so that’s why Call of Duty never did that.
I worry about it immensely, I really do. Because what’s happening to Gears of War, where’s Halo… you know what I mean? And you look at EA, you look at these big companies, and I’m like where’s the Strike games? Where’s this game? And there are so many that just fall by the wayside.
Unfortunately, once you’re assimilated by one of these companies, I think you take on some of their traits. The other thing is, I don’t know, but I would imagine that the Call of Duty bonus system is out, and now you have theirs, and people are going to go ‘that isn’t that’.

Glen Schofield



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