‘Doom’ at 20 — a staggeringly dull movie that really should have been left buried on Mars


Hollywood has been trying to turn videogames into movies (and, later, TV shows) ever since a pair of Brooklyn plumbers stunk up theaters in infamous 1993 flop “Super Mario Bros”. And while the recent likes of “Castlevania”, “Fallout”, “Arcane” and “The Last of Us” have proved it is possible to make a successful console-to-screen transfer, they are — historically speaking — the outliers.

That’s why, when a movie version of the influential first-person shooter “Doom” blasted its way into multiplexes in October 2005, absolutely nobody was expecting a classic. Even so, few could have predicted this Mars-set actioner would be such a dud, and — perhaps the ultimate sin for a blockbuster — so criminally dull.

Which is a shame, seeing as the original 1993 “Doom” game (and 1994 upgrade “Doom II: Hell on Earth”) were acclaimed for levelling up their genre. It wasn’t just that id Software’s sci-fi-tinged follow-up to World War II shoot-’em-up “Wolfenstein” had brought a whole new breed of violent, kill-the-bad-guys energy to PC screens. “Doom”‘s groundbreaking immersive gameplay also proved genuinely scary, as a faceless hero deployed his impressive arsenal of weapons to fight off an onslaught of extra-terrestrial beasties from a Hell dimension.

Screenshot from the Doom movie (2005)

(Image credit: Universal Pictures)

In stark contrast to modern games like “The Last of Us”, however, “Doom” wasn’t overly blessed in the story department. Indeed, in the early ’90s, you were lucky if you got any plot at all sandwiched between the extended action sequences that were the medium’s bread and butter. “Doom”‘s protagonist didn’t even have a name, though he would later be given the unofficial moniker of “Doomguy”.



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