The original Xbox was going to be a lot like Project Helix, says ex-Microsoft gaming exec — here’s why the first plans for a console-PC hybrid didn’t work out


When Microsoft officially unveiled its next Xbox console codenamed Project Helix last month, details of its design came as quite a shock to the gaming industry and community. Rather than build a traditional system, the firm has instead decided to pursue the vision of a hybrid console-PC device with the convenience of the former and the versatility of the latter, complete with support for a Windows desktop experience and clients like Steam.

It’s an incredibly ambitious concept, and one that feels right at home with Microsoft’s multiplatform-focused strategy for Xbox that’s seen Xbox Game Pass spread to PC, the rise of widespread Xbox Play Anywhere support, Xbox Cloud Gaming expansion, and the creation of the Xbox Ally gaming handheld.

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