‘Saros’ nails the cosmic horror and bullet-hell action assignments, but it falls short as a roguelite


Saros might be PlayStation’s first blockbuster of 2026, but it also feels like a direct answer to the more padded adventures currently flooding the gaming space. It’s fast and brutal, but players aren’t expected to be stuck on Carcosa for too long. It’s a more refined and accessible roguelite third-person shooter… but also one with less bite.

Developer Housemarque is no stranger to choosing an arcade-y rhythm and less typical structure over cinematic or sandbox approaches, and Saros could be a sequel to 2021’s Returnal, if it weren’t for the completely different setting. There’s a human protagonist stuck on a seemingly doomed, faraway world trying to break a time loop. There are lots of sci-fi guns to play with. There’s a huge mystery at the center of the adventure… the list goes on.

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