Perhaps David Gaider needs no introduction, but the former lead narrative designer and writer behind the Dragon Age franchise during his time at BioWare, who has since gone on to co-found Summerfall Studios, had some rather choice words for generative AI. They’re words I’m sure many of us can agree with.
In an interview with our sister site GamesRadar+, Gaider pulled no punches when sharing his thoughts on generative AI, describing it as a “virulent plague.” However, he also offers an interesting perspective, and one I think many people, especially executives, should pay attention to.
“I think the fact that generative AI is frequently trained on data regardless of whether creators or owners have agreed to have their data pillaged in this manner opens up any use of it to all sorts of future legal issues – even if one chooses to ignore the moral implications, which one really shouldn’t.”
Ethical concerns surrounding how AI is trained have existed (and been studied) for quite some time. It’s also true that many AI models have been trained on data that critics argue was used without permission. However, these aren’t the comments I found most thought-provoking. Instead, it’s Gaider’s view of AI as a tool, and his belief that it’s robbing people of valuable opportunities to learn and develop essential skills.
Gaider says:
“In all my time as a narrative designer I’ve never once encountered a situation where editing an inferior product took less time than simply throwing it out and redoing it would have or resulted in anything better than mediocre. And while there’s potential for AI handling the drudgery, I also think we have to be very careful about not eliminating every task which is useful for training juniors. How are we going to train up the next generation of devs if we eliminate every entry-level task?”
That part in particular that resonated with me. I remember doing my Master’s degree around the time ChatGPT started to exist, and I remember sitting behind people in lectures watching them use it to answer questions. While I absolutely think AI can be a useful tool, it increasingly feels like it’s being used to replace our ability to think critically and learn. Even something as simple as researching a topic and finding the answers yourself is beginning to feel like a lost art.
Now, I know Gaider’s comments aren’t necessarily about AI’s broader use in education or everyday life, but it’s hard, at least for me, not to draw those comparisons when reading what he had to say.
Gaider also expanded on his thoughts, stating:
“I can’t even imagine using it for bigger tasks like programming. How does one bug fix ‘vibe coding’? What’s the point of creating prototypes with AI when the result is that nobody on the team has actually learned anything about how to make the final product? Why use AI to create concepts which are inevitably going to be soulless and contain errors and which aren’t going to be something your own artists can replicate? Why have systems that nobody on your team really knows how they work? I could go on and on.”
Again, it echoes the same concern. If AI is being used in the way Gaider describes, people simply aren’t learning. They could end up with a pile of code they don’t fully understand, making it much harder to troubleshoot or improve later. I also think that idea extends well beyond programming. It can apply to almost any medium where AI is doing the work for you.
I’m guilty of it myself. I’ll sometimes use AI to help me cook something new, and admittedly, I often leave the kitchen realizing I don’t actually remember how to recreate the recipe on my own. That may simply be because I’m using it as a set of instructions rather than actively learning the process, but it’s a loose comparison that came to mind while reading Gaider’s comments.
I’ll leave you with Gaider’s most striking thoughts on how AI should be treated within the gaming industry: “It should be treated like the virulent plague it is.“
I could rant even more given the current state of the industry, but alas, I’d definitely recommend checking out Gaider’s last game, Malys. Let me know your thoughts in the comments; I’d genuinely love to discuss this one, and be sure to take part in our poll!
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