I tested NVIDIA’s new DLSS 4.5 Ray Reconstruction — it finally fixes path tracing’s biggest flaw, but here’s the reality check


When you enable full path tracing in a modern game, the lighting looks stunning — but the illusion is often broken by visual artifacts like smudged reflections, ghosting details, light trails that fade weirdly and dark corners that “boil” with digital noise.

Nvidia is attempting to eradicate those issues for good with DLSS 4.5 Ray Reconstruction, and I’ve spent a few days with this tech to see if the company’s new gaming AI model can finally clean up path tracing’s messy edges.



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