How the impossible geometry of ‘Tomb Raider III”s UFO level was made


“Tomb Raider” celebrates its 30th anniversary this month. While many remember the iconic T-Rex or locking Winston the Butler in the freezer, many forget about the UFO in 1998’s “Tomb Raider III”; a mysterious alien craft that worked a lot like Doctor Who’s TARDIS.

Coming off the back of the hugely successful “Tomb Raider 2”, developer Core Design had big plans for the third entry, including kayaking, those iconic London levels, and, of course, a level featuring a UFO in Area 51. Although it looked small on the outside, the UFO featured multiple floors for players to explore as they searched for a vital artifact, all as enemies swarmed in.



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