“We’re always conscious of the past and keeping that legacy,” — I went to the Diablo Infernal Symphony and talked to the team behind 30 years of music


The Royal Festival Hall in London was recently transformed into a musical gateway to the burning pits of Hell, and no I’m not talking about a recreation of the London Underground.

As I sat in the audience for the Diablo 30th Anniversary Symphony on 06/06/(202)6, surrounded by hundreds of fellow fans, it felt like a somewhat full-circle moment for me. After all, it was my rambling spam texts I would send to friends about the current state of Diablo 3 that got me into writing about games in the first place. This franchise has changed my life in many ways, and the concert was something of a pilgrimage through three decades of iconic, haunting, and deeply atmospheric music that has defined the Diablo franchise from its humble 1996 beginnings right up to Diablo 4.

Watching a full live orchestra play the Diablo music that permeates every game session was like an out-of-body experience. I found myself in awe of how the choir’s human voices, booming over the strings, functioned as instruments in their own right, really carrying the weight of the game’s gothic horror.

Watching a full live orchestra play the Diablo music that permeates every game session was like an out-of-body experience.

The instantly recognizable 12-string guitar melody from the Tristram theme was the highlight of the night. As those familiar, melancholy notes rang out, I could hear a collective intake of breath from the other fans sitting around me. It was a shared connection to a piece of music that has been the background of many a session over the years. It was heard a few times throughout the performance, as it’s woven deep into the soul of Diablo 4’s soundtrack, linking all of the franchises, yet distinctly recognizable as a Diablo 2 sound.



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