“DLSS 5 is fully controllable from the developer”: Nvidia’s upscaler might be better than expected


To say that people weren’t impressed when Nvidia DLSS 5 was announced would be an understatement. Gamers and critics alike expressed concerns over heavy-handed “beauty filters” smoothing out character faces and AI overwriting developer art direction. The initial requirement of a second GPU for rendering also didn’t go over well.

At SIGGRAPH, Nvidia held a follow-up keynote that was practically built to address the concerns folks have with DLSS 5. Instead of focusing on how photo-realistic DLSS 5 could make graphics appear, the keynote centered around the amount of control artists will have over the technology.



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