Serenity Stream (↓↙← + Punch)
You can now cancel the stance by inputting ↑, which will make it easier to quickly exit the stance when you need to react. It also lowers the execution demand on sequences that call for canceling the stance and transitioning to other attacks such as crouching light kick or a normal throw.
Lotus Fist (Heavy Punch during Serenity Stream)
In order to increase the amount of variations while in Serenity Stream, we’ve adjusted this overhead attack so that Chun can continue her offense even if it’s blocked.
Medium Tensho Kicks (↓↓ + Medium Kick)
The medium version of Tensho Kicks didn’t see much use up until now, so that version of the attack has been adjusted so it gives Chun-Li move Drive gauge than the other versions. The
■ Combo Counts
Combo counts are mentioned in the Battle Change List entries found on the official Buckler’s Boot Camp site, and details on the terms used there can be found below.
– Combo Count Initial Value
The numerical value used to indicate when an air combo starts from a particular move.
The smaller a move’s combo count initial value is, the easier it is for that move to begin an air combo, and vice-versa.
– Combo Count Additional Value
A numerical value that increases when a move is incorporated into an air combo.
The smaller a move’s combo count additional value is, the easier it is for that move to begin an air combo, and vice-versa.
– Combo Count Upper Limit
A numerical value used to determine up to which point a move can land in an air combo.
The larger a move’s combo count upper limit is, the easier that move can be incorporated into a combo.
upper limit has also been adjusted so the medium version of Tensho Kicks will connect in situations where the heavy version of Tensho Kicks would also be used. This change is intended to give players a reason to choose between the medium and heavy version depending on the flow of the match and their desired follow-up.