“We want a real voice”: Why developers at Double Fine are launching a union effort and what it signals for the wider Xbox ecosystem


For those unfamiliar with Double Fine, the studio is best known for creating Psychonauts back in 2005. Microsoft later acquired the studio in 2019, and it went on to release Psychonauts 2 in 2021. More recently, Double Fine released titles like Keeper and Kiln, both of which were received quite positively online.

On May 7, 2026, a petition filed with the National Labor Relations Board revealed that Double Fine is preparing to unionize. In simple terms, unionization allows employees to organize as a collective group, giving them a formal voice when discussing things like pay, benefits, workplace conditions, and overall quality of life with management.



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